

New Mod Config feature released: Difficulty Settings Let me know your thoughts on this balancing! Feel free to set these values yourself and let me know what you prefer. A balancing has been applied to the categories to help create more economic need for resources and buying and selling items. The overall world prices have been reduced for Survivor, Ultimate, and Insanity. Added the ability to set the world item values based on their category.New Mod Config feature released: Economy Settings The list is very long and I won't add it to the changelog to help keep things clean. The start of the mod config now has a breakdown that pairs with the Mod Manual to provide more information about systems in the Mod Config and they are now sorted by category.The mod config has been re-released with new features and new documentation.This should help create unique strikes against enemies that create unique combat experiences when taking on the wasteland. With each hit, a random damage amount is applied from a range created for each tier and difficulty of enemy. This new feature has been added to help create unique fights against your enemies and damage dealt to the player.

New feature release: Randomized/Ranged Damage system This system is paired with the visuals of the creatures to help provide an immersive experience with each enemy. This will allow the enemies of the world to have some initial damage applied to them but also give them more or less health overall. A new variation system has been added to where every enemy will now receive health based on a range rather than a set number.New feature release: Initial Damage/Initial Enemy Health
